GPU Polyhedra Collision Handling
C++ · CUDA · Collision Detection

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C++ · CUDA · Collision Detection

C++ · D3D12 · Win32 · ImGUI

C++ · OpenGL · GLSL · ImGUI

TypeScript · Graph Theory · Web Dev

Unity · C# · Cinema4D

Unity · C#

TypeScript · Three.js · GLSL

Unity · C# · Cinema4D · Google Play API

Cinema4D · Redshift
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Maxon Computer GmbH
pixelart GmbH
TU Wien
FH Upper Austria
Hi! My name is Elias - thank you for visiting my website!
I hold an MSc in Visual Computing from TU Wien, where I focused on computer graphics and completed my thesis on GPU-based collision detection and physics-based simulation.
Over the course of my studies and internships, I became particularly interested in computer graphics and performance-critical software development. I enjoy working on problems related to rendering, simulation and GPU programming, especially when low-level implementation details, performance and user interaction matter.
If you want to know more about me, you can find my resume here:
Resume ↗